One person, every detail
I do the art, design, code and music myself, so every detail is hand-made and nothing gets lost in a handoff. Staying small keeps me careful about what I commit to, so the games that survive are ones I'd play myself.
Tiny Frenzy Games is just me. I spent years building other people's ideas, and now I'm building my own: games I'd want to play, made by hand and shared early.

Founder & Solo Developer
Kylee is the whole studio: art, design, UX, code and music. She cares most about the story a game tells, how it looks, and how it feels to play.
One person and a frenzy of ideas. I only start a game I believe in, then get a rough version into players' hands early and build from what they actually do with it.
I do the art, design, code and music myself, so every detail is hand-made and nothing gets lost in a handoff. Staying small keeps me careful about what I commit to, so the games that survive are ones I'd play myself.
I get builds to players in alpha and beta, then watch how people actually play. What they do tells me what to fix, cut, and add. I keep updating long after launch.